
Mobile gamingPlayers who stay in the game.
Battlegrounds Mobile India needed players who kept coming back, with quality controls in place from the start.
- Objective
- Engaged players, sustained play
- Audience
- Gaming interest, device, lifecycle
- Channels
- Mobile creative, programmatic, partners
- Measured on
- Verified acquisition and engagement

The brief
Engaged players, not passing ones.
BGMI wanted to acquire engaged players and support sustained participation in the game, with quality controls in place.

Who we were reaching
Built from how people play.
Gaming interest, device context, geography and player lifecycle shaped the audience groups. A returning player and a newcomer need different invitations.

How the media ran
Player intent meets the game.
Mobile-first creative, programmatic reach and selected partners connected player intent with the game experience itself.

What we measured
Across the whole player journey.
We evaluated verified acquisition events, meaningful engagement, placement quality and attribution across the player journey.
The opportunity ahead is lining up creative and media with major game moments, new content and re-engagement.
A download is a visit. A player is someone who comes back.
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